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// * script: henchman_joins
// [Actions Taken] #include "nw_i0_henchman"void main()
{
if (GetIsObjectValid( GetHenchman(GetPCSpeaker())) ==
TRUE)
{ SetFormerMaster(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
object oHench = GetHenchman(GetPCSpeaker());
RemoveHenchman(GetPCSpeaker(), GetHenchman(GetPCSpeaker()));
AssignCommand(oHench, ClearAllActions());
}
SetWorkingForPlayer( GetPCSpeaker());
SetBeenHired();
ExecuteScript(
"NW_CH_JOIN",
OBJECT_SELF);
}
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