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// Henchman tries to identify all items in his and the player's inventory.void IdentifyAll(object oObject, object oMaster);
void main()
{
object oPC = GetMaster(
OBJECT_SELF);
IdentifyAll(oPC, oPC);
IdentifyAll(
OBJECT_SELF, oPC);
}
void IdentifyAll(object oObject, object oPC)
{
int nMyLore = GetSkillRank(SKILL_LORE,
OBJECT_SELF);
// henchman lore rank int nItemValue;
// gold value of item string sMaxValue = Get2DAString(
"SkillVsItemCost",
"DeviceCostMax", nMyLore);
// max value that the henchman can id int nMaxValue = StringToInt(sMaxValue);
// * Handle overflow (November 2003 - BK) if (sMaxValue == "")
{
nMaxValue =
120000000;
}
object oItem = GetFirstItemInInventory(oObject);
while(oItem !=
OBJECT_INVALID)
{
if(!GetIdentified(oItem))
{
SetIdentified(oItem,
TRUE);
// setting TRUE to get the true value of the item nItemValue = GetGoldPieceValue(oItem);
SetIdentified(oItem,
FALSE);
// back to FALSE if(nMaxValue >= nItemValue)
{
SetIdentified(oItem,
TRUE);
SendMessageToPC(oPC, GetName(
OBJECT_SELF) + " " + GetStringByStrRef(
75930) + " " + GetName(oItem));
}
}
oItem = GetNextItemInInventory(oObject);
}
}
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