how to strip an OC module
take a copy of the original module and name it with original in front
no you have the original and the copy original
copy again the original in documents folder/nwn2/module
name that copy using the suffix _00
open the toolset and delete all the script, then the convo
open the main area and use area content to delete all the placeables and environmentals and lights and waypoints etc.. and creature
use edit properties of area and delete all area event handlers
save as
close area
in edit menu, modify properties of module
delete all events handlers
save as
open next area, stripp all the stuff
save as _XX
close area and open next area
the idea of stripping OC modules is to keep only the pathfinding matrix so the players wont need any downloads they wont need client files etc...
all the scripts, convo, placeables and module contents will sit on the server
the players will be able to load the area and they will see the new placeables
Once an OC module is stripped, we can create some placeables in it but never rebake, if those settings are not disable i.e. rebake on saving... disable them right now